How to read the Pokémon type chart
Every Pokémon and every damaging move has a type. When a move hits, its type is compared with the defending Pokémon’s type, and the damage is multiplied by the result.
- Find the move’s type in the left column (in the attacking view).
- Find the defending Pokémon’s type along the top.
- Read the cell where they meet. Green 2 means super effective, red ½ means not very effective, dark 0 means the move has no effect, and a blank cell means normal damage.
Switch to the defending view to read it the other way round: find your Pokémon’s type on the left and see how every attacking type hits it. In that view, red shows its weaknesses and green shows its resistances. You can also jump to any type:
Type strengths and weaknesses at a glance
| Type | Super effective against | Resisted or blocked by | Weak to | Resists or immune to |
|---|---|---|---|---|
| Normal | 0 | 3 | 1 | 1 |
| Fire | 4 | 4 | 3 | 6 |
| Water | 3 | 3 | 2 | 4 |
| Electric | 2 | 4 | 1 | 3 |
| Grass | 3 | 7 | 5 | 4 |
| Ice | 4 | 4 | 4 | 1 |
| Fighting | 5 | 6 | 3 | 3 |
| Poison | 2 | 5 | 2 | 5 |
| Ground | 5 | 3 | 3 | 3 |
| 3 | 3 | 3 | 4 | |
| Psychic | 2 | 3 | 3 | 2 |
| Bug | 3 | 7 | 3 | 3 |
| Rock | 4 | 3 | 5 | 4 |
| Ghost | 2 | 2 | 2 | 4 |
| Dragon | 1 | 2 | 3 | 4 |
| Dark | 2 | 3 | 3 | 3 |
| Steel | 3 | 4 | 3 | 11 |
| Fairy | 3 | 3 | 2 | 4 |
Steel resists or is immune to the most types (11). Fighting and Ground are super effective against the most types (5). Grass and Rock have the most weaknesses (5), while Normal and Electric have the fewest (1).
Every type’s strengths and weaknesses
Normal Normal type
Normal moves are super effective against nothing. Normal-type Pokémon are weak to Fighting and are immune to Ghost.
- Attacking: super effective (2×)
- None
- Attacking: not very effective (½×)
- Rock Steel
- Attacking: no effect (0×)
- Ghost
- Defending: weak to (2×)
- Fighting
- Defending: resists (½×)
- None
- Defending: immune to (0×)
- Ghost
Fire Fire type
Fire moves are super effective against Grass, Ice, Bug and Steel. Fire-type Pokémon are weak to Water, Ground and Rock, resist Fire, Grass, Ice, Bug, Steel and Fairy.
- Attacking: super effective (2×)
- Grass Ice Bug Steel
- Attacking: not very effective (½×)
- Fire Water Rock Dragon
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Water Ground Rock
- Defending: resists (½×)
- Fire Grass Ice Bug Steel Fairy
- Defending: immune to (0×)
- None
Water Water type
Water moves are super effective against Fire, Ground and Rock. Water-type Pokémon are weak to Electric and Grass, resist Fire, Water, Ice and Steel.
- Attacking: super effective (2×)
- Fire Ground Rock
- Attacking: not very effective (½×)
- Water Grass Dragon
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Electric Grass
- Defending: resists (½×)
- Fire Water Ice Steel
- Defending: immune to (0×)
- None
Electric Electric type
Electric moves are super effective against Water and Flying. Electric-type Pokémon are weak to Ground, resist Electric, Flying and Steel.
- Attacking: super effective (2×)
- Water
- Attacking: not very effective (½×)
- Electric Grass Dragon
- Attacking: no effect (0×)
- Ground
- Defending: weak to (2×)
- Ground
- Defending: resists (½×)
- Electric Steel
- Defending: immune to (0×)
- None
Grass Grass type
Grass moves are super effective against Water, Ground and Rock. Grass-type Pokémon are weak to Fire, Ice, Poison, Flying and Bug, resist Water, Electric, Grass and Ground.
- Attacking: super effective (2×)
- Water Ground Rock
- Attacking: not very effective (½×)
- Fire Grass Poison Bug Dragon Steel
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Fire Ice Poison Bug
- Defending: resists (½×)
- Water Electric Grass Ground
- Defending: immune to (0×)
- None
Ice Ice type
Ice moves are super effective against Grass, Ground, Flying and Dragon. Ice-type Pokémon are weak to Fire, Fighting, Rock and Steel, resist Ice.
- Attacking: super effective (2×)
- Grass Ground Dragon
- Attacking: not very effective (½×)
- Fire Water Ice Steel
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Fire Fighting Rock Steel
- Defending: resists (½×)
- Ice
- Defending: immune to (0×)
- None
Fighting Fighting type
Fighting moves are super effective against Normal, Ice, Rock, Dark and Steel. Fighting-type Pokémon are weak to Flying, Psychic and Fairy, resist Bug, Rock and Dark.
- Attacking: super effective (2×)
- Normal Ice Rock Dark Steel
- Attacking: not very effective (½×)
- Poison Psychic Bug Fairy
- Attacking: no effect (0×)
- Ghost
- Defending: weak to (2×)
- Psychic Fairy
- Defending: resists (½×)
- Bug Rock Dark
- Defending: immune to (0×)
- None
Poison Poison type
Poison moves are super effective against Grass and Fairy. Poison-type Pokémon are weak to Ground and Psychic, resist Grass, Fighting, Poison, Bug and Fairy.
- Attacking: super effective (2×)
- Grass Fairy
- Attacking: not very effective (½×)
- Poison Ground Rock Ghost
- Attacking: no effect (0×)
- Steel
- Defending: weak to (2×)
- Ground Psychic
- Defending: resists (½×)
- Grass Fighting Poison Bug Fairy
- Defending: immune to (0×)
- None
Ground Ground type
Ground moves are super effective against Fire, Electric, Poison, Rock and Steel. Ground-type Pokémon are weak to Water, Grass and Ice, resist Poison and Rock and are immune to Electric.
- Attacking: super effective (2×)
- Fire Electric Poison Rock Steel
- Attacking: not very effective (½×)
- Grass Bug
- Attacking: no effect (0×)
- Defending: weak to (2×)
- Water Grass Ice
- Defending: resists (½×)
- Poison Rock
- Defending: immune to (0×)
- Electric
Flying type
Flying moves are super effective against Grass, Fighting and Bug. Flying-type Pokémon are weak to Electric, Ice and Rock, resist Grass, Fighting and Bug and are immune to Ground.
- Attacking: super effective (2×)
- Grass Fighting Bug
- Attacking: not very effective (½×)
- Electric Rock Steel
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Electric Ice Rock
- Defending: resists (½×)
- Grass Fighting Bug
- Defending: immune to (0×)
- Ground
Psychic Psychic type
Psychic moves are super effective against Fighting and Poison. Psychic-type Pokémon are weak to Bug, Ghost and Dark, resist Fighting and Psychic.
- Attacking: super effective (2×)
- Fighting Poison
- Attacking: not very effective (½×)
- Psychic Steel
- Attacking: no effect (0×)
- Dark
- Defending: weak to (2×)
- Bug Ghost Dark
- Defending: resists (½×)
- Fighting Psychic
- Defending: immune to (0×)
- None
Bug Bug type
Bug moves are super effective against Grass, Psychic and Dark. Bug-type Pokémon are weak to Fire, Flying and Rock, resist Grass, Fighting and Ground.
- Attacking: super effective (2×)
- Grass Psychic Dark
- Attacking: not very effective (½×)
- Fire Fighting Poison Ghost Steel Fairy
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Fire Rock
- Defending: resists (½×)
- Grass Fighting Ground
- Defending: immune to (0×)
- None
Rock Rock type
Rock moves are super effective against Fire, Ice, Flying and Bug. Rock-type Pokémon are weak to Water, Grass, Fighting, Ground and Steel, resist Normal, Fire, Poison and Flying.
- Attacking: super effective (2×)
- Fire Ice Bug
- Attacking: not very effective (½×)
- Fighting Ground Steel
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Water Grass Fighting Ground Steel
- Defending: resists (½×)
- Normal Fire Poison
- Defending: immune to (0×)
- None
Ghost Ghost type
Ghost moves are super effective against Psychic and Ghost. Ghost-type Pokémon are weak to Ghost and Dark, resist Poison and Bug and are immune to Normal and Fighting.
- Attacking: super effective (2×)
- Psychic Ghost
- Attacking: not very effective (½×)
- Dark
- Attacking: no effect (0×)
- Normal
- Defending: weak to (2×)
- Ghost Dark
- Defending: resists (½×)
- Poison Bug
- Defending: immune to (0×)
- Normal Fighting
Dragon Dragon type
Dragon moves are super effective against Dragon. Dragon-type Pokémon are weak to Ice, Dragon and Fairy, resist Fire, Water, Electric and Grass.
- Attacking: super effective (2×)
- Dragon
- Attacking: not very effective (½×)
- Steel
- Attacking: no effect (0×)
- Fairy
- Defending: weak to (2×)
- Ice Dragon Fairy
- Defending: resists (½×)
- Fire Water Electric Grass
- Defending: immune to (0×)
- None
Dark Dark type
Dark moves are super effective against Psychic and Ghost. Dark-type Pokémon are weak to Fighting, Bug and Fairy, resist Ghost and Dark and are immune to Psychic.
- Attacking: super effective (2×)
- Psychic Ghost
- Attacking: not very effective (½×)
- Fighting Dark Fairy
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Fighting Bug Fairy
- Defending: resists (½×)
- Ghost Dark
- Defending: immune to (0×)
- Psychic
Steel Steel type
Steel moves are super effective against Ice, Rock and Fairy. Steel-type Pokémon are weak to Fire, Fighting and Ground, resist Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel and Fairy and are immune to Poison.
- Attacking: super effective (2×)
- Ice Rock Fairy
- Attacking: not very effective (½×)
- Fire Water Electric Steel
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Fire Fighting Ground
- Defending: resists (½×)
- Normal Grass Ice Psychic Bug Rock Dragon Steel Fairy
- Defending: immune to (0×)
- Poison
Fairy Fairy type
Fairy moves are super effective against Fighting, Dragon and Dark. Fairy-type Pokémon are weak to Poison and Steel, resist Fighting, Bug and Dark and are immune to Dragon.
- Attacking: super effective (2×)
- Fighting Dragon Dark
- Attacking: not very effective (½×)
- Fire Poison Steel
- Attacking: no effect (0×)
- None
- Defending: weak to (2×)
- Poison Steel
- Defending: resists (½×)
- Fighting Bug Dark
- Defending: immune to (0×)
- Dragon
How dual types work
Many Pokémon have two types. To find how much damage they take, multiply the matchup against each type.
| Against type 1 | Against type 2 | Damage taken |
|---|---|---|
| 2× | 2× | 4× (double weakness) |
| 2× | 1× | 2× (weakness) |
| 2× | ½× | 1× (cancels out) |
| ½× | ½× | ¼× (double resistance) |
| Any | 0× | 0× (immune) |
For example, Charizard is Fire and Flying. Rock is super effective against both, so Rock moves do 4× damage. Grass is resisted by both, so Grass moves only do ¼×. Ground has no effect on Flying, so Charizard is immune to Ground even though Fire is weak to it. Of the 171 possible typings, 53 have at least one 4× weakness.
The type chart in Pokémon Infinite Fusion
Pokémon Infinite Fusion uses exactly the same type chart as the modern main series games, including the Fairy type. What makes it different is typing. A fused Pokémon takes its primary type from the head and its secondary type from the body, and if the body’s type would repeat the head’s, it takes the body’s other type instead.
That opens up a lot of new type combinations. There are 171 possible typings (18 single types and 153 pairs). The regular Pokémon in Infinite Fusion cover 115 of them. With fusions, 170 are possible, so 55 typings exist only as fusions. Under this site’s fusion rules, the only typing no fusion can have is pure Flying.
Check the typing of any fusion, in both orders, with the type calculator, or see a specific fusion’s weaknesses, abilities included, with the weakness calculator.
Best defensive type combinations
These typings have the fewest weaknesses. Every one of them can be made in Infinite Fusion.
| Typing | Weak to | Resistances and immunities | Regular Pokémon? |
|---|---|---|---|
| Normal Ghost | Dark | 5 | Fusion only |
| Poison Dark | Ground | 5 | Fusion only |
| Ghost Dark | Fairy | 4 | Yes |
| Electric | Ground | 3 | Yes |
| Normal | Fighting | 1 | Yes |
| Bug Steel | Fire 4× | 9 | Yes |
| Water Ground | Grass 4× | 5 | Yes |
| Steel Fairy | Fire Ground | 11 | Yes |
| Steel | Fire Electric | 10 | Yes |
| Dragon Steel | Fighting Ground | 10 | Yes |
Type combinations with the most weaknesses
These typings have the most 4× weaknesses and the most weaknesses overall. If a fusion you like ends up with one of them, try swapping the head and body.
| Typing | Weak to | Resistances and immunities | Regular Pokémon? |
|---|---|---|---|
| Ice Rock | Water Grass Fighting 4× Ground Rock Steel 4× | 4 | Yes |
| Grass Bug | Fire 4× Ice Poison 4× Bug Rock | 5 | Yes |
| Ground Rock | Water 4× Grass 4× Ice Fighting Ground Steel | 6 | Yes |
| Ice Bug | Fire 4× Rock 4× Steel | 3 | Fusion only |
| Fire Rock | Water 4× Fighting Ground 4× Rock | 7 | Yes |
| Ice Steel | Fire 4× Fighting 4× Ground | 9 | Fusion only |
| Rock Steel | Water Fighting 4× Ground 4× | 9 | Yes |
| Psychic Ghost | Ghost 4× Dark 4× | 4 | Fusion only |
| Grass Ice | Fire 4× Fighting Poison Bug Rock Steel | 4 | Fusion only |
| Grass Psychic | Fire Ice Poison Bug 4× Ghost Dark | 6 | Yes |
STAB: why a Pokémon’s own type matters in attack
A move that matches one of the user’s own types gets the same-type attack bonus, or STAB, which multiplies its damage by 1.5. A Water-type Pokémon using a Water move hits 1.5× harder than a Normal-type Pokémon using the same move. STAB stacks with type effectiveness, so a super-effective STAB move does 3× damage. See exact numbers in the damage calculator.
Frequently asked questions
How many Pokémon types are there?
There are 18 types: Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel and Fairy. Pokémon Infinite Fusion uses all 18.
How do I read the Pokémon type chart?
Find the attacking move's type on the left and the defending Pokémon's type along the top. The cell where they meet shows the damage multiplier: 2 is super effective, ½ is not very effective, 0 means no effect, and a blank cell is normal damage.
How do dual types work?
Multiply the matchup against each of the Pokémon's two types. Two weaknesses make a 4× weakness, a weakness and a resistance cancel out to 1×, two resistances make ¼×, and an immunity always makes the damage 0×.
Is the Infinite Fusion type chart different from the main games?
No. Pokémon Infinite Fusion uses the same 18-type chart as the modern main series games, including the Fairy type. What changes is typing: a fusion takes its primary type from the head and its secondary type from the body, which creates many type combinations no regular Pokémon has.
Which type has the most weaknesses?
As a single type, Grass and Rock each have the most weaknesses, with 5. Grass is weak to Fire, Ice, Poison, Flying and Bug. Rock is weak to Water, Grass, Fighting, Ground and Steel.
Which type has the fewest weaknesses?
As a single type, Normal and Electric each have only 1 weakness: Normal is weak only to Fighting; Electric is weak only to Ground. Steel has the most resistances and immunities, with 11.